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Cinematic promotional artwork for VR Car Template
The collection / Car

On the road / Unreal Engine 5.8

VR Car Template

Physical steering-wheel grips, animated hands and two selectable physics modes in a customizable sports car.

Current pricing and license options on Fab.

Promotional artwork · Explore the included content below

Built for your next world

Get behind your next idea.

Build a seated driving experience for PCVR and Quest 3. Start with the included sports car, then adjust the handling, presentation and cockpit to suit your project through Blueprints and Data Assets.

Two physics modesPhysical wheel gripsPaint & handling controls
01

Choose the driving feel.

Switch at runtime between Chaos Vehicles and custom four-wheel suspension/tire physics. One simulation drives the chassis at a time.

02

A cockpit you can use.

Animated hands grip the steering rim. OpenXR controls, seated recentering, tracking-loss safety, cockpit and chase cameras support the driving experience.

03

Build in the details.

Animated doors, switchable lights, a speed/gear/RPM/nitrous dashboard, rechargeable boost and three jump-test lanes are included.

04

Make it fit your project.

Tune paint, audio, suspension, torque, braking, wheel placement, replacement meshes, camera position and grip alignment. Source is included for deeper changes.

See it in motion.

Watch the car in actionWatch on YouTube Open video file

Explore before you buy

Try it.
Read it. Build it.

Public demos and documentation, straight from the product listing. Files open on Google Drive.

Packaged demos let you try the vehicle. Editable examples may require the purchased plugin; follow the included guide.

Practical walkthrough

Set up physical VR steering.

Align your seat, steering frame and hand grips step by step.

Read the guide

Before you build.

Unreal Engine 5.8. PCVR and Quest 3 standalone support; desktop and gamepad controls are also included.

Chaos Vehicles is required in both physics modes and is marked Experimental in Unreal Engine 5.8.2. Enhanced Input, XRBase, OpenXR and other built-in dependencies are listed in the guide.

The supplied game mode configures default input automatically. MetaXR, optical hand tracking and eye tracking plugins are not required.

Full technical details on Fab