Choose the driving feel.
Switch at runtime between Chaos Vehicles and custom four-wheel suspension/tire physics. One simulation drives the chassis at a time.

On the road / Unreal Engine 5.8
Physical steering-wheel grips, animated hands and two selectable physics modes in a customizable sports car.
Current pricing and license options on Fab.Promotional artwork · Explore the included content below
Built for your next world
Build a seated driving experience for PCVR and Quest 3. Start with the included sports car, then adjust the handling, presentation and cockpit to suit your project through Blueprints and Data Assets.
Switch at runtime between Chaos Vehicles and custom four-wheel suspension/tire physics. One simulation drives the chassis at a time.
Animated hands grip the steering rim. OpenXR controls, seated recentering, tracking-loss safety, cockpit and chase cameras support the driving experience.
Animated doors, switchable lights, a speed/gear/RPM/nitrous dashboard, rechargeable boost and three jump-test lanes are included.
Tune paint, audio, suspension, torque, braking, wheel placement, replacement meshes, camera position and grip alignment. Source is included for deeper changes.


Actual Unreal Engine capture from the published product. Hands are controller-driven animations, not optical hand tracking.
Explore before you buy
Public demos and documentation, straight from the product listing. Files open on Google Drive.
Packaged demos let you try the vehicle. Editable examples may require the purchased plugin; follow the included guide.
Unreal Engine 5.8. PCVR and Quest 3 standalone support; desktop and gamepad controls are also included.
Chaos Vehicles is required in both physics modes and is marked Experimental in Unreal Engine 5.8.2. Enhanced Input, XRBase, OpenXR and other built-in dependencies are listed in the guide.
The supplied game mode configures default input automatically. MetaXR, optical hand tracking and eye tracking plugins are not required.
Full technical details on Fab