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Cinematic promotional artwork for VR Helicopter Template
The collection / Helicopter

Into the air / Unreal Engine 5.8

VR Helicopter Template

Take the cyclic and collective in a detailed two-seat helicopter, with an airport ready for your first flight.

Current pricing and license options on Fab.

Promotional artwork · Explore the included content below

Built for your next world

A cockpit full of possibility.

Build a seated helicopter experience around physical OpenXR controls, a live cockpit and configurable flight dynamics. Explore the regional airport or use Blueprint events to create your own flight scenarios.

Physical flight controlsLive cockpitAirport included
01

Fly with your hands.

Grab the cyclic and collective, twist the throttle and control yaw. Controller-driven hands, grip haptics and seated recentering are included, with desktop and gamepad fallbacks.

02

Bring the cockpit to life.

A 60-channel cockpit connects engine and electrical switches, lights, analog needles, the PFD, compass and COM tuning to runtime data.

03

Shape the flight.

Tune flight response, wind, mass, thrust, sound, paint and grip offsets through child Blueprints and Flight/Presentation Data Assets. Runtime C++ source is included.

04

Give your world a runway.

The supplied airport includes a terminal, hangars, parked aircraft, helipads and hover, route and rooftop-landing exercises.

See it in motion.

Explore the helicopterWatch on YouTube Open video file

Explore before you buy

Try it.
Read it. Build it.

Public demos and documentation, straight from the product listing. Files open on Google Drive.

Packaged demos let you try the vehicle. Editable examples may require the purchased plugin; follow the included guide.

Before you build.

Unreal Engine 5.8, validated on 5.8.2. Windows x64 development; Win64 and Android runtime builds. PCVR and Meta Quest 3 are listed as tested.

A working OpenXR runtime is needed for PCVR. Built-in dependencies and Windows/Quest rendering presets are documented in the guide; MetaXR is not required.

Local single-player game simulation. No network replication, certified flight training or voice-radio backend. Controller hand contact is approximate and canopy reflections are baked.

Full technical details on Fab