Grab on and ride.
Controller grips and triggers drive handlebar steering, throttle, braking, reverse, engine toggle and rider recentering.

Across the waves / Unreal Engine 5.8
OpenXR handlebars, water physics and a live digital dashboard in a rideable personal watercraft.
Current pricing and license options on Fab.Promotional artwork · Explore the included content below
Built for your next world
Bring the editable ReferenceCraft vehicle into your Unreal Engine project. Start on the supplied island-and-ocean map, then customize the craft, water response and interaction for your own experience.
Controller grips and triggers drive handlebar steering, throttle, braking, reverse, engine toggle and rider recentering.
Tune propulsion, throttle response, steering, stability and sea states through editor settings and Blueprint nodes.
The included digital screen displays speed, drive state, engine and water-contact information. Change the dashboard or connect it to your own presentation.
Change paint and audio, use four supplied mesh LODs, or follow the documented replacement-mesh, grip, rig and collision workflow. Includes Blueprint vehicle and C++ source.


Published product imagery and an actual first-person Unreal Engine screenshot.
Explore before you buy
Public demos and documentation, straight from the product listing. Files open on Google Drive.
Packaged demos let you try the vehicle. Editable examples may require the purchased plugin; follow the included guide.
Unreal Engine 5.8. Windows x64 development; Win64 and Android arm64 runtime. Quest demo tested on Quest 3.
Requires Enhanced Input, XRBase, OpenXR and the Unreal Water plugin.
Performance and controller compatibility depend on the target setup. Compiled demos run without an Unreal Engine installation; the editable example requires the purchased plugin.
Full technical details on Fab