Unreal Engine / VR Developer

I build and ship Unreal Engine experiences for training, simulation, games, and interactive products.

Larion Siments.

Unreal Engine VR Simulation
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Unreal Engine experiences built for real users, real hardware, and real-world conditions.

I lead VR and real-time projects through technical planning, hands-on development, optimization, QA, and release.

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Training, games, and immersive systems—delivered in Unreal.

A selection of shipped and client production work.

01VR Training Systems

Training under pressure

Scenario-driven VR for healthcare, emergency response, hospitality, and enterprise teams.

View training work
02Published VR Game

Hover The Edge

A complete VR game released on Steam—gameplay, interaction, UI, performance, and shipping.

View on Steam
03Industrial / Experiential

Interactive Unreal systems

Digital twins, product showcases, and real-time applications for complex products and environments.

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Hands-on Unreal development across the full production cycle.

01

VR training & simulation

Scenario logic, spatial interaction, feedback systems, AI behavior, and training UX.

02

Gameplay & systems development

C++ and Blueprint systems for gameplay, UI/UMG, state, tools, and runtime behavior.

03

Optimization & deployment

Profiling, QA, platform constraints, and delivery across PC, mobile, iOS, and VR.

Unreal Engine 4 / 5 C++ / Blueprints PC / Mobile / iOS / VR AI-Accelerated Development

When the work extends beyond Unreal.

I also deliver supporting web products, operational tools, and internal systems around the real-time experience.

Need senior Unreal Engine or VR production support?

Send the platform, scope, timeline, and what needs to ship.

Tell me about the work